kripke: add daily and random challenges
This commit is contained in:
@@ -13,6 +13,7 @@
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"fix": "biome check --fix"
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},
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"devDependencies": {
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"@biomejs/biome": "1.9.4",
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"@poppanator/sveltekit-svg": "5.0.0",
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"@sveltejs/adapter-auto": "3.3.1",
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"@sveltejs/enhanced-img": "0.4.4",
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@@ -1,66 +1,95 @@
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<script lang="ts">
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import { type Formula, getId, isomorphic, validWorlds } from "@cannorin/kripke";
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import LuHeart from "lucide-svelte/icons/heart";
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import Game from "./game.svelte";
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import { getDailyFrame } from "./system";
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import { Button } from "$lib/components/ui/button";
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import * as Dialog from "$lib/components/ui/dialog";
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import { type Formula, isomorphic, validWorlds } from "@cannorin/kripke";
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import LuX from "lucide-svelte/icons/x";
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import { onMount } from "svelte";
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const dailyFrame = getDailyFrame();
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const dailyFrameId = isomorphic[getId(dailyFrame)];
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const relationSize = dailyFrame.relations.size;
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const guess = (frameId: number) => isomorphic[frameId] === dailyFrameId;
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const check = (formula: Formula) => validWorlds(dailyFrame, formula).length;
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const getAnswer = () => dailyFrameId;
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import FrameInput from "./frame-input.svelte";
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import Game, { type GameStatus, type Move } from "./game.svelte";
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import Rules from "./rules.svelte";
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import { daily } from "./store";
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import { getDailyFrame, getTimeUntilNextGame } from "./system";
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const { id, frame } = getDailyFrame();
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const guess = (frameId: number) => isomorphic[frameId] === id;
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const check = (formula: Formula) => validWorlds(frame, formula).length;
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const getAnswer = () => id;
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const relationSize = frame.relations.size;
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let status: GameStatus = $state("playing");
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let dialogOpen = $state(false);
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$effect(() => {
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if (status !== "playing") dialogOpen = true;
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});
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let timeUntilNextGame = $state(getTimeUntilNextGame());
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onMount(() => {
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const interval = setInterval(() => {
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timeUntilNextGame = getTimeUntilNextGame();
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}, 1000);
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return () => {
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clearInterval(interval);
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};
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});
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</script>
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<main class="flex flex-col min-h-screen max-w-full items-center gap-12 lg:gap-16 py-8">
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<h1 class="font-display text-6xl">KRiPkE</h1>
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<div class="flex flex-col md:flex-row-reverse gap-x-20 gap-y-8">
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<Game relationSize={relationSize} guess={guess} check={check} getAnswer={getAnswer} />
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<section class="flex flex-col gap-2">
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<h2 class="text-sm">
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<span class="font-bold">Daily Challenge: </span>
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{timeUntilNextGame.hours}:{timeUntilNextGame.minutes}:{timeUntilNextGame.seconds} until the next game.
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</h2>
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<Game bind:moves={$daily.moves} bind:status relationSize={relationSize} guess={guess} check={check} getAnswer={getAnswer} />
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</section>
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<div class="w-[300px] prose prose-sm">
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<h2>Rules</h2>
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<section class="w-[300px] prose prose-sm">
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<h2>Daily Challenge!</h2>
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<ul>
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<li>
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A Kripke frame with 4 worlds is generated.
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</li>
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<li>
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The game tells you how many accessibility relations are in the frame, but not the exact shape of it.
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</li>
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<li>
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You have a total of 10 moves <span class="inline-flex items-center max-w-fit">(<LuHeart aria-label="♡" size=12 class="mt-1"/>)</span>.
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In each move you can do one of the following:
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<ul>
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<li>
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Enter a modal formula.
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The game tells you in how many worlds the formula is valid (for every valuation).
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</li>
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<li>
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Guess the Kripke frame.
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If your frame is equal or isomorphic to the secret frame, you win.
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</li>
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</ul>
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</li>
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<li>
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You lose when you run out of moves.
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</li>
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<li>The answer of the game changes every day.</li>
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<li>The progress of the game persists until the next day ({timeUntilNextGame.hours}:{timeUntilNextGame.minutes}:{timeUntilNextGame.seconds} from now).</li>
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<li>You can also play <a href="/kripke/random">Random Challenge</a>.</li>
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</ul>
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<h2>Syntax</h2>
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<p>You may use the following symbols:</p>
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<ul>
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<li>propositional variables: <code>p</code>, <code>q</code>, <code>r</code>, <code>s</code></li>
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<li>verum: <code>⊤</code>, <code>T</code>, <code>1</code>, <code>\top</code></li>
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<li>falsum: <code>⊥</code>, <code>F</code>, <code>0</code>, <code>\bot</code></li>
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<li>negation: <code>¬</code>, <code>~</code>, <code>\neg</code>, <code>\lnot</code></li>
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<li>box modality: <code>□</code>, <code>[]</code>, <code>!</code>, <code>L</code>, <code>\Box</code></li>
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<li>diamond modality: <code>⋄</code>, <code><></code>, <code>?</code>, <code>M</code>, <code>\Diamond</code></li>
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<li>conjunction: <code>∧</code>, <code>^</code>, <code>&</code>, <code>\wedge</code>, <code>\land</code></li>
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<li>disjunction: <code>∨</code>, <code>v</code>, <code>|</code>, <code>\vee</code>, <code>\lor</code></li>
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<li>implication: <code>→</code>, <code>-></code>, <code>></code>, <code>\rightarrow</code>, <code>\to</code></li>
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<li>equivalence: <code>↔</code>, <code><-></code>, <code>=</code>, <code>\leftrightarrow</code>, <code>\equiv</code></li>
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<li>parentheses: <code>(</code>, <code>)</code></li>
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</ul>
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</div>
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<Rules />
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</section>
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</div>
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</main>
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{#if status !== "playing"}
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{#await getAnswer() then answerId}
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<Dialog.Root bind:open={dialogOpen}>
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<Dialog.Content class="animate-fade-in">
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<Dialog.Header>
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<Dialog.Title>
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{#if status === "win"}
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YOU WIN!
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{:else if status === "lose"}
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YOU LOSE!
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{/if}
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</Dialog.Title>
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<Dialog.Description>
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The answer was:
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</Dialog.Description>
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</Dialog.Header>
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<div class="flex flex-col items-center w-fit rounded bg-background mx-auto">
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<span class="text-xs text-muted self-start px-2 py-1">id: {answerId}</span>
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<FrameInput class="pb-6" disabled width={250} height={250} frame={frame} />
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</div>
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<Dialog.Footer class="gap-x-1 gap-y-2">
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<Button
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variant="outline"
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onclick={() => (dialogOpen = false)}>
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<LuX class="w-4 h-4 mt-[2px]" /> Close
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</Button>
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</Dialog.Footer>
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</Dialog.Content>
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</Dialog.Root>
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{/await}
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{/if}
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@@ -1,7 +1,6 @@
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<script lang="ts">
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import Katex from "$lib/components/katex.svelte";
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import { Button } from "$lib/components/ui/button";
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import * as Dialog from "$lib/components/ui/dialog";
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import { cn } from "$lib/utils";
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import {
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type Formula,
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@@ -44,28 +43,21 @@ let {
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}: Props = $props();
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let formula: Formula | undefined = $state(undefined);
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let formulaStr = $derived(
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formula ? prettyPrint(formula, { symbols: latexSymbols }) : "",
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);
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let frame: Frame = $state(getFrame(0));
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let frameId = $derived(getId(frame));
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let math = $derived.by(() => {
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if (formula) return prettyPrint(formula, { symbols: latexSymbols });
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return "\\phantom{p}";
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});
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let remainingRelations = $derived(relationSize - frame.relations.size);
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let life = $derived(10 - moves.length);
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let dialogOpen = $state(false);
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$effect(() => {
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if (life <= 0) {
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status = "lose";
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dialogOpen = true;
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return;
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}
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if (moves.some((move) => move.type === "guess" && move.correct)) {
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status = "win";
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dialogOpen = true;
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return;
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} else if (life <= 0) {
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status = "lose";
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}
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});
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@@ -87,7 +79,6 @@ async function guess() {
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let canCheck = $derived.by(() => {
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if (status !== "playing" || life === 1 || !formula) return false;
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const formulaStr = prettyPrint(formula);
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return !moves.some(
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(move) => move.type === "check" && move.formulaStr === formulaStr,
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);
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@@ -96,7 +87,6 @@ let canCheck = $derived.by(() => {
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async function check() {
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if (!canCheck || !formula) return;
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const valid = await checkImpl(formula);
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const formulaStr = prettyPrint(formula, { symbols: latexSymbols });
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moves.push({ type: "check", formulaStr, valid });
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moves = [...moves];
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formula = undefined;
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@@ -162,30 +152,27 @@ const colors: Record<number, string> = {
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</button>
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</div>
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<div class="flex flex-col items-center gap-2">
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<Katex math={math} />
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<form
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class="flex flex-col items-center gap-2"
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onsubmit={(e) => { e.preventDefault(); check(); }}>
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<FormulaInput bind:formula disabled={status !== "playing"} />
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<button
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type="submit"
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disabled={!canCheck}
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class={[
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"rounded w-full p-1 text-background font-bold flex items-center justify-center gap-2",
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canCheck ? "bg-primary" : "bg-muted cursor-not-allowed"
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]}>
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{#if life <= 1}
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Can't Check <span class="font-normal">(Last Move!)</span>
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{:else}
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Check! <span class="flex items-center font-normal">(<LuHeart size=14 class="mt-1 mr-[1px]"/> 1)</span>
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{/if}
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</button>
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</form>
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</div>
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<form
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class="flex flex-col items-center gap-2"
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onsubmit={(e) => { e.preventDefault(); check(); }}>
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<FormulaInput bind:formula disabled={status !== "playing"} />
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<button
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type="submit"
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disabled={!canCheck}
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class={[
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"rounded w-full p-1 text-background font-bold flex items-center justify-center gap-2",
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canCheck ? "bg-primary" : "bg-muted cursor-not-allowed"
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]}>
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{#if life <= 1}
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Can't Check <span class="font-normal">(Last Move!)</span>
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{:else}
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Check! <span class="flex items-center font-normal">(<LuHeart size=14 class="mt-1 mr-[1px]"/> 1)</span>
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{/if}
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</button>
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</form>
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<div>
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<ul class="flex flex-col gap-2">
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<ul class="flex flex-col-reverse gap-2">
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{#each moves as move}
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{#if move.type === "guess"}
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<li class="flex justify-between items-center animate-fade-in">
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@@ -206,13 +193,21 @@ const colors: Record<number, string> = {
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</li>
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{/if}
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{/each}
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{#if formulaStr}
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<li class="flex justify-between items-center animate-fade-in">
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<Katex math={formulaStr} />
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<span class={["rounded w-6 h-6 min-w-6 min-h-6 max-w-6 max-h-6 text-background font-bold flex items-center justify-center pb-[2px] bg-muted"]}>?</span>
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</li>
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{/if}
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{#if status === "win"}
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<li class="flex flex-col items-center gap-5 rounded bg-primary text-background p-5 animate-fade-in">
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<li class="flex flex-col items-center gap-2 rounded bg-primary text-background p-5 animate-fade-in">
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<p class="text-xl font-bold">YOU WIN!</p>
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<p class="text-sm">Play <a class="underline font-medium" href="/kripke/random">random challenge</a>?</p>
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</li>
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{:else if status === "lose"}
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{#await getAnswer() then answerId}
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<li class="flex flex-col gap-5 rounded bg-primary text-background p-5 animate-fade-in">
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<li class="flex flex-col gap-2 rounded bg-foreground text-background p-5 animate-fade-in">
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<div>
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<p class="text-xl font-bold">YOU LOSE!</p>
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<p class="text-sm">The answer was:</p>
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@@ -221,6 +216,7 @@ const colors: Record<number, string> = {
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<span class="text-xs text-muted self-start px-2 py-1">id: {answerId}</span>
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<FrameInput class="pb-6" disabled width={250} height={250} frame={getFrame(answerId)} />
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</div>
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<p class="text-sm self-end">Play <a class="underline font-medium" href="/kripke/random">random challenge</a>?</p>
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</li>
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{/await}
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{/if}
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@@ -228,36 +224,3 @@ const colors: Record<number, string> = {
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</div>
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</div>
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{#if status !== "playing"}
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{#await getAnswer() then answerId}
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<Dialog.Root bind:open={dialogOpen}>
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<Dialog.Content class="animate-fade-in">
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<Dialog.Header>
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<Dialog.Title>
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{#if status === "win"}
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YOU WIN!
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{:else if status === "lose"}
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YOU LOSE!
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{/if}
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</Dialog.Title>
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<Dialog.Description>
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The answer was:
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</Dialog.Description>
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</Dialog.Header>
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<div class="flex flex-col items-center w-fit rounded bg-background mx-auto">
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<span class="text-xs text-muted self-start px-2 py-1">id: {answerId}</span>
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<FrameInput class="pb-6" disabled width={250} height={250} frame={getFrame(answerId)} />
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</div>
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<Dialog.Footer class="gap-x-1 gap-y-2">
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<Button
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variant="outline"
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onclick={() => (dialogOpen = false)}>
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<LuX class="w-4 h-4 mt-[2px]" /> Close
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</Button>
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</Dialog.Footer>
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</Dialog.Content>
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</Dialog.Root>
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{/await}
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{/if}
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18
apps/web/src/routes/kripke/random/+page.server.ts
Normal file
18
apps/web/src/routes/kripke/random/+page.server.ts
Normal file
@@ -0,0 +1,18 @@
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import type { SeoProps } from "$components/seo";
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export async function load() {
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return {
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seo: {
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title: "KRIPKE (random challenge) - cannorin.net",
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description: "KRIPKE - WORDLE, but for Kripke frames!",
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openGraph: {
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title: "KRIPKE (random challenge) - cannorin.net",
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description: "KRIPKE - WORDLE, but for Kripke frames!",
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},
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twitter: {
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title: "KRIPKE (random challenge) - cannorin.net",
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description: "KRIPKE - WORDLE, but for Kripke frames!",
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},
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} as SeoProps,
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};
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}
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99
apps/web/src/routes/kripke/random/+page.svelte
Normal file
99
apps/web/src/routes/kripke/random/+page.svelte
Normal file
@@ -0,0 +1,99 @@
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<script lang="ts">
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import { page } from "$app/state";
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import { Button } from "$lib/components/ui/button";
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import * as Dialog from "$lib/components/ui/dialog";
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import { type Formula, isomorphic, validWorlds } from "@cannorin/kripke";
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import LuX from "lucide-svelte/icons/x";
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import FrameInput from "../frame-input.svelte";
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import Game, { type GameStatus, type Move } from "../game.svelte";
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import Rules from "../rules.svelte";
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import { getRandomFrame, randomSeed } from "../system";
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const seed = (() => {
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const seedStr = page.url.searchParams.get("seed");
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if (seedStr) {
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const seed = Math.floor(Number.parseInt(seedStr));
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return seed;
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}
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return randomSeed();
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})();
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const { id, frame } = getRandomFrame(seed);
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const guess = (frameId: number) => isomorphic[frameId] === id;
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const check = (formula: Formula) => validWorlds(frame, formula).length;
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const getAnswer = () => id;
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const relationSize = frame.relations.size;
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let moves: Move[] = $state([]);
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let status: GameStatus = $state("playing");
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let dialogOpen = $state(false);
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$effect(() => {
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if (status !== "playing") dialogOpen = true;
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});
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</script>
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{#snippet seedNumber()}
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<a class="text-primary font-medium underline" href={`/kripke/random?seed=${seed}`}>{seed}</a>
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{/snippet}
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<main class="flex flex-col min-h-screen max-w-full items-center gap-12 lg:gap-16 py-8">
|
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<h1 class="font-display text-6xl">KRiPkE</h1>
|
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|
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<div class="flex flex-col md:flex-row-reverse gap-x-20 gap-y-8">
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<section class="flex flex-col gap-2">
|
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<h2 class="text-sm">
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<span class="font-bold">Random Challenge</span>
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<span>(seed: {@render seedNumber()})</span>
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</h2>
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<Game bind:moves bind:status relationSize={relationSize} guess={guess} check={check} getAnswer={getAnswer} />
|
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</section>
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<section class="w-[300px] prose prose-sm">
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<h2>Random Challenge!</h2>
|
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<ul>
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<li>The answer of the game is determined by a seed number {@render seedNumber()}, which changes on every reload.</li>
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<li>You can right-click on the seed number to obtain a permalink to this exact game.</li>
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<li>Unlike Daily Challenge, the progress of the game does not persist.</li>
|
||||
<li>You can also play <a href="/kripke">Daily Challenge</a>, if you have not yet.</li>
|
||||
</ul>
|
||||
|
||||
<Rules />
|
||||
</section>
|
||||
</div>
|
||||
</main>
|
||||
|
||||
{#if status !== "playing"}
|
||||
{#await getAnswer() then answerId}
|
||||
<Dialog.Root bind:open={dialogOpen}>
|
||||
<Dialog.Content class="animate-fade-in">
|
||||
<Dialog.Header>
|
||||
<Dialog.Title>
|
||||
{#if status === "win"}
|
||||
YOU WIN!
|
||||
{:else if status === "lose"}
|
||||
YOU LOSE!
|
||||
{/if}
|
||||
</Dialog.Title>
|
||||
<Dialog.Description>
|
||||
The answer was:
|
||||
</Dialog.Description>
|
||||
</Dialog.Header>
|
||||
|
||||
<div class="flex flex-col items-center w-fit rounded bg-background mx-auto">
|
||||
<span class="text-xs text-muted self-start px-2 py-1">id: {answerId}</span>
|
||||
<FrameInput class="pb-6" disabled width={250} height={250} frame={frame} />
|
||||
</div>
|
||||
|
||||
<Dialog.Footer class="gap-x-1 gap-y-2">
|
||||
<Button
|
||||
variant="outline"
|
||||
onclick={() => (dialogOpen = false)}>
|
||||
<LuX class="w-4 h-4 mt-[2px]" /> Close
|
||||
</Button>
|
||||
</Dialog.Footer>
|
||||
</Dialog.Content>
|
||||
</Dialog.Root>
|
||||
{/await}
|
||||
{/if}
|
||||
46
apps/web/src/routes/kripke/rules.svelte
Normal file
46
apps/web/src/routes/kripke/rules.svelte
Normal file
@@ -0,0 +1,46 @@
|
||||
<script lang="ts">
|
||||
import LuHeart from "lucide-svelte/icons/heart";
|
||||
</script>
|
||||
|
||||
<h2>Rules</h2>
|
||||
<ul>
|
||||
<li>
|
||||
A Kripke frame with 4 worlds is generated.
|
||||
</li>
|
||||
<li>
|
||||
The game tells you how many accessibility relations are in the frame, but not the exact shape of it.
|
||||
</li>
|
||||
<li>
|
||||
You have a total of 10 moves <span class="inline-flex items-center max-w-fit">(<LuHeart aria-label="♡" size=12 class="mt-1"/>)</span>.
|
||||
In each move you can do one of the following:
|
||||
<ul>
|
||||
<li>
|
||||
Enter a modal formula.
|
||||
The game tells you in how many worlds the formula is valid (for every valuation).
|
||||
</li>
|
||||
<li>
|
||||
Guess the Kripke frame.
|
||||
If your frame is equal or isomorphic to the secret frame, you win.
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>
|
||||
You lose when you run out of moves.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h2>Syntax</h2>
|
||||
<p>You may use the following symbols:</p>
|
||||
<ul>
|
||||
<li>propositional variables: <code>p</code>, <code>q</code>, <code>r</code>, <code>s</code></li>
|
||||
<li>verum: <code>⊤</code>, <code>T</code>, <code>1</code>, <code>\top</code></li>
|
||||
<li>falsum: <code>⊥</code>, <code>F</code>, <code>0</code>, <code>\bot</code></li>
|
||||
<li>negation: <code>¬</code>, <code>~</code>, <code>\neg</code>, <code>\lnot</code></li>
|
||||
<li>box modality: <code>□</code>, <code>[]</code>, <code>!</code>, <code>L</code>, <code>\Box</code></li>
|
||||
<li>diamond modality: <code>⋄</code>, <code><></code>, <code>?</code>, <code>M</code>, <code>\Diamond</code></li>
|
||||
<li>conjunction: <code>∧</code>, <code>^</code>, <code>&</code>, <code>\wedge</code>, <code>\land</code></li>
|
||||
<li>disjunction: <code>∨</code>, <code>v</code>, <code>|</code>, <code>\vee</code>, <code>\lor</code></li>
|
||||
<li>implication: <code>→</code>, <code>-></code>, <code>></code>, <code>\rightarrow</code>, <code>\to</code></li>
|
||||
<li>equivalence: <code>↔</code>, <code><-></code>, <code>=</code>, <code>\leftrightarrow</code>, <code>\equiv</code></li>
|
||||
<li>parentheses: <code>(</code>, <code>)</code></li>
|
||||
</ul>
|
||||
24
apps/web/src/routes/kripke/store.ts
Normal file
24
apps/web/src/routes/kripke/store.ts
Normal file
@@ -0,0 +1,24 @@
|
||||
import { persisted } from "svelte-persisted-store";
|
||||
import type { Move } from "./game.svelte";
|
||||
import { date } from "./system";
|
||||
|
||||
export type Daily = {
|
||||
date: string;
|
||||
moves: Move[];
|
||||
};
|
||||
|
||||
export const daily = persisted<Daily>(
|
||||
"daily",
|
||||
{
|
||||
date: date(),
|
||||
moves: [],
|
||||
},
|
||||
{
|
||||
syncTabs: true,
|
||||
storage: "local",
|
||||
beforeRead: (value) => {
|
||||
if (value.date !== date()) return { date: date(), moves: [] };
|
||||
return value;
|
||||
},
|
||||
},
|
||||
);
|
||||
@@ -18,10 +18,43 @@ function cyrb53(str: string, seed = 0): number {
|
||||
return 4294967296 * (2097151 & h2) + (h1 >>> 0);
|
||||
}
|
||||
|
||||
export const date = () => new Date().toISOString().split("T")[0];
|
||||
|
||||
export function getDailyFrame() {
|
||||
// Use UTC ISO string so it's consistent across time zones
|
||||
const dateStr = new Date().toISOString().split("T")[0];
|
||||
const dateStr = date();
|
||||
const hash = cyrb53(dateStr);
|
||||
const index = hash % nontrivials.length;
|
||||
return getFrame(nontrivials[index]);
|
||||
return {
|
||||
date: dateStr,
|
||||
id: nontrivials[index],
|
||||
frame: getFrame(nontrivials[index]),
|
||||
};
|
||||
}
|
||||
|
||||
export const randomSeed = () => Math.floor(Math.random() * 0x100000000);
|
||||
|
||||
export function getRandomFrame(seed?: number) {
|
||||
const actualSeed = seed ?? randomSeed();
|
||||
const hash = cyrb53("random", seed);
|
||||
const index = hash % nontrivials.length;
|
||||
return {
|
||||
seed: actualSeed,
|
||||
id: nontrivials[index],
|
||||
frame: getFrame(nontrivials[index]),
|
||||
};
|
||||
}
|
||||
|
||||
export function getTimeUntilNextGame() {
|
||||
const now = new Date();
|
||||
const nextDayUTC = new Date(
|
||||
Date.UTC(now.getUTCFullYear(), now.getUTCMonth(), now.getUTCDate() + 1),
|
||||
);
|
||||
const deltaSeconds = (nextDayUTC.getTime() - now.getTime()) / 1000;
|
||||
const pad = (num: number) => `0${num}`.slice(-2);
|
||||
return {
|
||||
hours: pad(Math.floor(deltaSeconds / 3600)),
|
||||
minutes: pad(Math.floor((deltaSeconds % 3600) / 60)),
|
||||
seconds: pad(Math.floor(deltaSeconds % 60)),
|
||||
};
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user