kripke: refactor
This commit is contained in:
@@ -1,157 +1,21 @@
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<script lang="ts">
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<script lang="ts">
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import Katex from "$lib/components/katex.svelte";
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import { type Formula, getId, isomorphic, validWorlds } from "@cannorin/kripke";
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import {
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type Formula,
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type Frame,
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getFrame,
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getId,
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isomorphic,
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latexSymbols,
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prettyPrint,
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validWorlds,
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} from "@cannorin/kripke";
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import LuHeart from "lucide-svelte/icons/heart";
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import LuHeart from "lucide-svelte/icons/heart";
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import LuHeartCrack from "lucide-svelte/icons/heart-crack";
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import Game from "./game.svelte";
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import FormulaInput from "./formula-input.svelte";
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import FrameInput from "./frame-input.svelte";
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import { getDailyFrame } from "./system";
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import { getDailyFrame } from "./system";
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let formula: Formula | undefined = $state(undefined);
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let frame: Frame = $state(getFrame(0));
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let math = $derived.by(() => {
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if (formula) return prettyPrint(formula, { symbols: latexSymbols });
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return "\\phantom{p}";
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});
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const dailyFrame = getDailyFrame();
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const dailyFrame = getDailyFrame();
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const dailyFrameId = isomorphic[getId(dailyFrame)];
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const dailyFrameId = isomorphic[getId(dailyFrame)];
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let remainingRelations = $derived(
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const relationSize = dailyFrame.relations.size;
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dailyFrame.relations.size - frame.relations.size,
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const guess = (frameId: number) => isomorphic[frameId] === dailyFrameId;
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);
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const check = (formula: Formula) => validWorlds(dailyFrame, formula).length;
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type Move =
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| { type: "guess"; frameId: number; correct: boolean }
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| { type: "check"; formulaStr: string; valid: number };
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let moves: Move[] = $state([]);
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let life = $derived(10 - moves.length);
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let canGuess = $derived.by(() => {
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if (remainingRelations !== 0) return false;
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const frameId = isomorphic[getId(frame)];
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return !moves.some(
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(move) => move.type === "guess" && move.frameId === frameId,
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);
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});
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function guess() {
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if (!canGuess) return;
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const frameId = isomorphic[getId(frame)];
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moves.push({ type: "guess", frameId, correct: frameId === dailyFrameId });
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moves = [...moves];
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}
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let canCheck = $derived.by(() => {
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if (!formula) return false;
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const formulaStr = prettyPrint(formula);
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return !moves.some(
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(move) => move.type === "check" && move.formulaStr === formulaStr,
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);
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});
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function check() {
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if (!canCheck || !formula) return;
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const formulaStr = prettyPrint(formula);
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const valid = validWorlds(dailyFrame, formula).length;
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moves.push({ type: "check", formulaStr, valid });
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moves = [...moves];
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formula = undefined;
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}
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</script>
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</script>
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{#snippet sampleArrow()}
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<svg width="50" height="10" class="mt-[1px]">
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<defs>
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<marker
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id="arrowhead"
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viewBox="0 0 10 10"
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refX="8"
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refY="5"
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markerWidth="6"
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markerHeight="6"
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orient="auto"
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markerUnits="strokeWidth"
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>
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<path d="M0,0 L0,10 L10,5 z" fill="rgb(var(--foreground))" />
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</marker>
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</defs>
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<path d="M 5 5 L 45 5" stroke="rgb(var(--foreground))" stroke-width="1" marker-end="url(#arrowhead)" />
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</svg>
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{/snippet}
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<main class="flex flex-col min-h-screen max-w-full items-center gap-12 lg:gap-16 py-8">
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<main class="flex flex-col min-h-screen max-w-full items-center gap-12 lg:gap-16 py-8">
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<h1 class="font-display text-6xl">KRiPkE</h1>
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<h1 class="font-display text-6xl">KRiPkE</h1>
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<div class="flex flex-col md:flex-row-reverse gap-x-20 gap-y-8">
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<div class="flex flex-col md:flex-row-reverse gap-x-20 gap-y-8">
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<div class="w-[300px] flex flex-col gap-4">
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<Game relationSize={relationSize} guess={guess} check={check} />
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<div class="flex items-center justify-between">
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{#each [1,2,3,4,5,6,7,8,9,10] as i}
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{#if i <= life}
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<LuHeart class="text-primary" />
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{:else}
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<LuHeartCrack class="text-muted" />
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{/if}
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{/each}
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</div>
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<div class="flex flex-col items-center gap-2">
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<div class="w-[300px] h-[300px] flex flex-col items-center justify-betwenn border rounded border-border">
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<span class="text-xs text-muted self-start px-2 py-1">id: {isomorphic[getId(frame)]}</span>
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<FrameInput bind:frame />
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<span class="text-sm px-2 py-1 self-end flex items-center">
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{@render sampleArrow()} × {remainingRelations}
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</span>
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</div>
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<button
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onclick={guess}
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disabled={!canGuess}
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class={[
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"rounded w-full p-1 text-background bg-primary font-bold flex items-center justify-center gap-2",
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!canGuess && "bg-muted cursor-not-allowed"
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]}>
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Guess! <span class="flex items-center font-normal">(<LuHeart size=14 class="mt-1 mr-[1px]"/> 1)</span>
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</button>
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</div>
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<div class="flex flex-col items-center gap-2">
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<Katex math={math} />
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<FormulaInput bind:formula />
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<button
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onclick={check}
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disabled={!canCheck}
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class={[
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"rounded w-full p-1 text-background bg-primary font-bold flex items-center justify-center gap-2",
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!canCheck && "bg-muted cursor-not-allowed"
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]}>
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Check! <span class="flex items-center font-normal">(<LuHeart size=14 class="mt-1 mr-[1px]"/> 1)</span>
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</button>
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</div>
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<div>
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<ul class="flex flex-col gap-2">
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{#each moves as move}
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<li>
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{#if move.type === "guess"}
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Guess({move.frameId}) = {move.correct}
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{/if}
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{#if move.type === "check"}
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Valid({move.formulaStr}) = {move.valid}
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{/if}
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</li>
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{/each}
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</ul>
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</div>
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</div>
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<div class="w-[300px] prose prose-sm">
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<div class="w-[300px] prose prose-sm">
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<h2>Rules</h2>
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<h2>Rules</h2>
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@@ -3,8 +3,10 @@ import { type Formula, prettyPrint, tryParse } from "@cannorin/kripke";
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let {
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let {
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formula = $bindable<Formula | undefined>(undefined),
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formula = $bindable<Formula | undefined>(undefined),
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disabled = false,
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}: {
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}: {
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formula?: Formula | undefined;
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formula?: Formula | undefined;
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disabled?: boolean | undefined;
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} = $props();
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} = $props();
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let input = $state(formula ? prettyPrint(formula) : "");
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let input = $state(formula ? prettyPrint(formula) : "");
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@@ -26,4 +28,5 @@ $effect(() => {
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class={["rounded border border-foreground ring-0 focus:outline-none focus:ring-0 p-2 w-full", error && "border-primary"]}
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class={["rounded border border-foreground ring-0 focus:outline-none focus:ring-0 p-2 w-full", error && "border-primary"]}
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type="text"
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type="text"
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placeholder="Enter modal formula"
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placeholder="Enter modal formula"
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disabled={disabled}
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bind:value={input} />
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bind:value={input} />
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@@ -3,7 +3,6 @@ import {
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type Frame,
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type Frame,
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type Relation,
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type Relation,
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type World,
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type World,
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getFrame,
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left,
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left,
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reverse,
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reverse,
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right,
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right,
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@@ -12,9 +11,11 @@ import {
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import { type Vector, add, degree, rotate, sub, theta } from "./vector";
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import { type Vector, add, degree, rotate, sub, theta } from "./vector";
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let {
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let {
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frame = $bindable<Frame>(getFrame(0)),
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frame = $bindable<Frame>({ relations: new Set() }),
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disabled = false,
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}: {
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}: {
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frame?: Frame | undefined;
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frame?: Frame | undefined;
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disabled?: boolean | undefined;
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} = $props();
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} = $props();
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let selected: World | null = $state(null);
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let selected: World | null = $state(null);
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@@ -114,7 +115,6 @@ function getPath(rel: Relation) {
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fill: rgb(var(--background));
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fill: rgb(var(--background));
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stroke: rgb(var(--foreground));
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stroke: rgb(var(--foreground));
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stroke-width: 1;
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stroke-width: 1;
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cursor: pointer;
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}
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}
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.node.selected {
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.node.selected {
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stroke: rgb(var(--primary));
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stroke: rgb(var(--primary));
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@@ -124,7 +124,6 @@ function getPath(rel: Relation) {
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stroke: rgb(var(--foreground));
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stroke: rgb(var(--foreground));
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stroke-width: 1;
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stroke-width: 1;
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fill: none;
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fill: none;
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cursor: pointer;
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marker-end: url(#arrowhead);
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marker-end: url(#arrowhead);
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}
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}
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</style>
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</style>
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@@ -151,8 +150,8 @@ function getPath(rel: Relation) {
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{#key rel}
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{#key rel}
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<path
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<path
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d={getPath(rel)}
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d={getPath(rel)}
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class="edge"
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class={["edge", !disabled && "cursor-pointer"]}
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onclick={(e) => handleEdgeClick(rel, e)}
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onclick={(e) => !disabled && handleEdgeClick(rel, e)}
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/>
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/>
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{/key}
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{/key}
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{/each}
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{/each}
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@@ -164,8 +163,8 @@ function getPath(rel: Relation) {
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cx={x}
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cx={x}
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cy={y}
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cy={y}
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r={radius.x}
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r={radius.x}
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class="node {selected === w ? 'selected' : ''}"
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class={["node", selected === w && "selected", !disabled && "cursor-pointer"]}
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onclick={(e) => handleNodeClick(w, e)}
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onclick={(e) => !disabled && handleNodeClick(w, e)}
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/>
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/>
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{/each}
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{/each}
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</svg>
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</svg>
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178
apps/web/src/routes/kripke/game.svelte
Normal file
178
apps/web/src/routes/kripke/game.svelte
Normal file
@@ -0,0 +1,178 @@
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<script lang="ts">
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import Katex from "$lib/components/katex.svelte";
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import {
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type Formula,
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type Frame,
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getFrame,
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getId,
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isomorphic,
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latexSymbols,
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prettyPrint,
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} from "@cannorin/kripke";
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import LuHeart from "lucide-svelte/icons/heart";
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import LuHeartCrack from "lucide-svelte/icons/heart-crack";
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import FormulaInput from "./formula-input.svelte";
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import FrameInput from "./frame-input.svelte";
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export type GameStatus = "win" | "lose" | "playing";
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export type Move =
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| { type: "guess"; frameId: number; correct: boolean }
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| { type: "check"; formulaStr: string; valid: number };
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export type Props = {
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status?: GameStatus;
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moves?: Move[];
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relationSize: number;
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guess: (frameId: number) => boolean | Promise<boolean>;
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check: (formula: Formula) => number | Promise<number>;
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};
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let {
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status = $bindable<GameStatus>("playing"),
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moves = $bindable<Move[]>([]),
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relationSize,
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guess: guessImpl,
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check: checkImpl,
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}: Props = $props();
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let formula: Formula | undefined = $state(undefined);
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let frame: Frame = $state(getFrame(0));
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let math = $derived.by(() => {
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if (formula) return prettyPrint(formula, { symbols: latexSymbols });
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return "\\phantom{p}";
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});
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let remainingRelations = $derived(relationSize - frame.relations.size);
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let life = $derived(10 - moves.length);
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$effect(() => {
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if (life <= 0) {
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status = "lose";
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return;
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}
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if (moves.some((move) => move.type === "guess" && move.correct)) {
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status = "win";
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return;
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}
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});
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let canGuess = $derived.by(() => {
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if (status !== "playing" || remainingRelations !== 0) return false;
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const frameId = isomorphic[getId(frame)];
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return !moves.some(
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(move) => move.type === "guess" && move.frameId === frameId,
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);
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});
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async function guess() {
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if (!canGuess) return;
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const frameId = getId(frame);
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const correct = await guessImpl(frameId);
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moves.push({ type: "guess", frameId, correct });
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moves = [...moves];
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}
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let canCheck = $derived.by(() => {
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if (status !== "playing" || life === 1 || !formula) return false;
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const formulaStr = prettyPrint(formula);
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return !moves.some(
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(move) => move.type === "check" && move.formulaStr === formulaStr,
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);
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});
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async function check() {
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if (!canCheck || !formula) return;
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const valid = await checkImpl(formula);
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const formulaStr = prettyPrint(formula, { symbols: latexSymbols });
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moves.push({ type: "check", formulaStr, valid });
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moves = [...moves];
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formula = undefined;
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}
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</script>
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{#snippet sampleArrow()}
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<svg width="50" height="10" class="mt-[2px]">
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||||||
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<defs>
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||||||
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<marker
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id="arrowhead"
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viewBox="0 0 10 10"
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refX="8"
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refY="5"
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markerWidth="6"
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markerHeight="6"
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orient="auto"
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markerUnits="strokeWidth"
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>
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<path d="M0,0 L0,10 L10,5 z" fill="rgb(var(--foreground))" />
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</marker>
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</defs>
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<path d="M 5 5 L 45 5" stroke="rgb(var(--foreground))" stroke-width="1" marker-end="url(#arrowhead)" />
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</svg>
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{/snippet}
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<div class="w-[300px] flex flex-col gap-4">
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||||||
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<div class="flex items-center justify-between">
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||||||
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{#each [1,2,3,4,5,6,7,8,9,10] as i}
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||||||
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{#if i <= life}
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||||||
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<LuHeart class="text-primary" />
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||||||
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{:else}
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||||||
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<LuHeartCrack class="text-muted" />
|
||||||
|
{/if}
|
||||||
|
{/each}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="flex flex-col items-center gap-2">
|
||||||
|
<div class="w-[300px] h-[300px] flex flex-col items-center justify-betwenn border rounded border-border">
|
||||||
|
<span class="text-xs text-muted self-start px-2 py-1">id: {isomorphic[getId(frame)]}</span>
|
||||||
|
<FrameInput bind:frame disabled={status !== "playing"} />
|
||||||
|
<span class="text-sm px-2 py-1 self-end flex items-center">
|
||||||
|
{@render sampleArrow()} × {remainingRelations}
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<button
|
||||||
|
onclick={guess}
|
||||||
|
disabled={!canGuess}
|
||||||
|
class={[
|
||||||
|
"rounded w-full p-1 text-background font-bold flex items-center justify-center gap-2",
|
||||||
|
canGuess ? "bg-primary" : "bg-muted cursor-not-allowed"
|
||||||
|
]}>
|
||||||
|
Guess! <span class="flex items-center font-normal">(<LuHeart size=14 class="mt-1 mr-[1px]"/> 1)</span>
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="flex flex-col items-center gap-2">
|
||||||
|
<Katex math={math} />
|
||||||
|
<FormulaInput bind:formula disabled={status !== "playing"} />
|
||||||
|
<button
|
||||||
|
onclick={check}
|
||||||
|
disabled={!canCheck}
|
||||||
|
class={[
|
||||||
|
"rounded w-full p-1 text-background font-bold flex items-center justify-center gap-2",
|
||||||
|
canCheck ? "bg-primary" : "bg-muted cursor-not-allowed"
|
||||||
|
]}>
|
||||||
|
{#if life <= 1}
|
||||||
|
Can't Check <span class="font-normal">(Last Move!)</span>
|
||||||
|
{:else}
|
||||||
|
Check! <span class="flex items-center font-normal">(<LuHeart size=14 class="mt-1 mr-[1px]"/> 1)</span>
|
||||||
|
{/if}
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div>
|
||||||
|
<ul class="flex flex-col gap-2">
|
||||||
|
{#each moves as move}
|
||||||
|
<li>
|
||||||
|
{#if move.type === "guess"}
|
||||||
|
Guess({move.frameId}) = {move.correct}
|
||||||
|
{/if}
|
||||||
|
{#if move.type === "check"}
|
||||||
|
Valid({move.formulaStr}) = {move.valid}
|
||||||
|
{/if}
|
||||||
|
</li>
|
||||||
|
{/each}
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
Reference in New Issue
Block a user