kripke: refactor

This commit is contained in:
2025-02-19 07:50:54 +09:00
parent 68bd50648b
commit 2c901b44f6
4 changed files with 194 additions and 150 deletions

View File

@@ -1,157 +1,21 @@
<script lang="ts">
import Katex from "$lib/components/katex.svelte";
import {
type Formula,
type Frame,
getFrame,
getId,
isomorphic,
latexSymbols,
prettyPrint,
validWorlds,
} from "@cannorin/kripke";
import { type Formula, getId, isomorphic, validWorlds } from "@cannorin/kripke";
import LuHeart from "lucide-svelte/icons/heart";
import LuHeartCrack from "lucide-svelte/icons/heart-crack";
import FormulaInput from "./formula-input.svelte";
import FrameInput from "./frame-input.svelte";
import Game from "./game.svelte";
import { getDailyFrame } from "./system";
let formula: Formula | undefined = $state(undefined);
let frame: Frame = $state(getFrame(0));
let math = $derived.by(() => {
if (formula) return prettyPrint(formula, { symbols: latexSymbols });
return "\\phantom{p}";
});
const dailyFrame = getDailyFrame();
const dailyFrameId = isomorphic[getId(dailyFrame)];
let remainingRelations = $derived(
dailyFrame.relations.size - frame.relations.size,
);
type Move =
| { type: "guess"; frameId: number; correct: boolean }
| { type: "check"; formulaStr: string; valid: number };
let moves: Move[] = $state([]);
let life = $derived(10 - moves.length);
let canGuess = $derived.by(() => {
if (remainingRelations !== 0) return false;
const frameId = isomorphic[getId(frame)];
return !moves.some(
(move) => move.type === "guess" && move.frameId === frameId,
);
});
function guess() {
if (!canGuess) return;
const frameId = isomorphic[getId(frame)];
moves.push({ type: "guess", frameId, correct: frameId === dailyFrameId });
moves = [...moves];
}
let canCheck = $derived.by(() => {
if (!formula) return false;
const formulaStr = prettyPrint(formula);
return !moves.some(
(move) => move.type === "check" && move.formulaStr === formulaStr,
);
});
function check() {
if (!canCheck || !formula) return;
const formulaStr = prettyPrint(formula);
const valid = validWorlds(dailyFrame, formula).length;
moves.push({ type: "check", formulaStr, valid });
moves = [...moves];
formula = undefined;
}
const relationSize = dailyFrame.relations.size;
const guess = (frameId: number) => isomorphic[frameId] === dailyFrameId;
const check = (formula: Formula) => validWorlds(dailyFrame, formula).length;
</script>
{#snippet sampleArrow()}
<svg width="50" height="10" class="mt-[1px]">
<defs>
<marker
id="arrowhead"
viewBox="0 0 10 10"
refX="8"
refY="5"
markerWidth="6"
markerHeight="6"
orient="auto"
markerUnits="strokeWidth"
>
<path d="M0,0 L0,10 L10,5 z" fill="rgb(var(--foreground))" />
</marker>
</defs>
<path d="M 5 5 L 45 5" stroke="rgb(var(--foreground))" stroke-width="1" marker-end="url(#arrowhead)" />
</svg>
{/snippet}
<main class="flex flex-col min-h-screen max-w-full items-center gap-12 lg:gap-16 py-8">
<h1 class="font-display text-6xl">KRiPkE</h1>
<div class="flex flex-col md:flex-row-reverse gap-x-20 gap-y-8">
<div class="w-[300px] flex flex-col gap-4">
<div class="flex items-center justify-between">
{#each [1,2,3,4,5,6,7,8,9,10] as i}
{#if i <= life}
<LuHeart class="text-primary" />
{:else}
<LuHeartCrack class="text-muted" />
{/if}
{/each}
</div>
<div class="flex flex-col items-center gap-2">
<div class="w-[300px] h-[300px] flex flex-col items-center justify-betwenn border rounded border-border">
<span class="text-xs text-muted self-start px-2 py-1">id: {isomorphic[getId(frame)]}</span>
<FrameInput bind:frame />
<span class="text-sm px-2 py-1 self-end flex items-center">
{@render sampleArrow()} × {remainingRelations}
</span>
</div>
<button
onclick={guess}
disabled={!canGuess}
class={[
"rounded w-full p-1 text-background bg-primary font-bold flex items-center justify-center gap-2",
!canGuess && "bg-muted cursor-not-allowed"
]}>
Guess! <span class="flex items-center font-normal">(<LuHeart size=14 class="mt-1 mr-[1px]"/> 1)</span>
</button>
</div>
<div class="flex flex-col items-center gap-2">
<Katex math={math} />
<FormulaInput bind:formula />
<button
onclick={check}
disabled={!canCheck}
class={[
"rounded w-full p-1 text-background bg-primary font-bold flex items-center justify-center gap-2",
!canCheck && "bg-muted cursor-not-allowed"
]}>
Check! <span class="flex items-center font-normal">(<LuHeart size=14 class="mt-1 mr-[1px]"/> 1)</span>
</button>
</div>
<div>
<ul class="flex flex-col gap-2">
{#each moves as move}
<li>
{#if move.type === "guess"}
Guess({move.frameId}) = {move.correct}
{/if}
{#if move.type === "check"}
Valid({move.formulaStr}) = {move.valid}
{/if}
</li>
{/each}
</ul>
</div>
</div>
<Game relationSize={relationSize} guess={guess} check={check} />
<div class="w-[300px] prose prose-sm">
<h2>Rules</h2>

View File

@@ -3,8 +3,10 @@ import { type Formula, prettyPrint, tryParse } from "@cannorin/kripke";
let {
formula = $bindable<Formula | undefined>(undefined),
disabled = false,
}: {
formula?: Formula | undefined;
disabled?: boolean | undefined;
} = $props();
let input = $state(formula ? prettyPrint(formula) : "");
@@ -26,4 +28,5 @@ $effect(() => {
class={["rounded border border-foreground ring-0 focus:outline-none focus:ring-0 p-2 w-full", error && "border-primary"]}
type="text"
placeholder="Enter modal formula"
disabled={disabled}
bind:value={input} />

View File

@@ -3,7 +3,6 @@ import {
type Frame,
type Relation,
type World,
getFrame,
left,
reverse,
right,
@@ -12,9 +11,11 @@ import {
import { type Vector, add, degree, rotate, sub, theta } from "./vector";
let {
frame = $bindable<Frame>(getFrame(0)),
frame = $bindable<Frame>({ relations: new Set() }),
disabled = false,
}: {
frame?: Frame | undefined;
disabled?: boolean | undefined;
} = $props();
let selected: World | null = $state(null);
@@ -114,7 +115,6 @@ function getPath(rel: Relation) {
fill: rgb(var(--background));
stroke: rgb(var(--foreground));
stroke-width: 1;
cursor: pointer;
}
.node.selected {
stroke: rgb(var(--primary));
@@ -124,7 +124,6 @@ function getPath(rel: Relation) {
stroke: rgb(var(--foreground));
stroke-width: 1;
fill: none;
cursor: pointer;
marker-end: url(#arrowhead);
}
</style>
@@ -151,8 +150,8 @@ function getPath(rel: Relation) {
{#key rel}
<path
d={getPath(rel)}
class="edge"
onclick={(e) => handleEdgeClick(rel, e)}
class={["edge", !disabled && "cursor-pointer"]}
onclick={(e) => !disabled && handleEdgeClick(rel, e)}
/>
{/key}
{/each}
@@ -164,8 +163,8 @@ function getPath(rel: Relation) {
cx={x}
cy={y}
r={radius.x}
class="node {selected === w ? 'selected' : ''}"
onclick={(e) => handleNodeClick(w, e)}
class={["node", selected === w && "selected", !disabled && "cursor-pointer"]}
onclick={(e) => !disabled && handleNodeClick(w, e)}
/>
{/each}
</svg>

View File

@@ -0,0 +1,178 @@
<script lang="ts">
import Katex from "$lib/components/katex.svelte";
import {
type Formula,
type Frame,
getFrame,
getId,
isomorphic,
latexSymbols,
prettyPrint,
} from "@cannorin/kripke";
import LuHeart from "lucide-svelte/icons/heart";
import LuHeartCrack from "lucide-svelte/icons/heart-crack";
import FormulaInput from "./formula-input.svelte";
import FrameInput from "./frame-input.svelte";
export type GameStatus = "win" | "lose" | "playing";
export type Move =
| { type: "guess"; frameId: number; correct: boolean }
| { type: "check"; formulaStr: string; valid: number };
export type Props = {
status?: GameStatus;
moves?: Move[];
relationSize: number;
guess: (frameId: number) => boolean | Promise<boolean>;
check: (formula: Formula) => number | Promise<number>;
};
let {
status = $bindable<GameStatus>("playing"),
moves = $bindable<Move[]>([]),
relationSize,
guess: guessImpl,
check: checkImpl,
}: Props = $props();
let formula: Formula | undefined = $state(undefined);
let frame: Frame = $state(getFrame(0));
let math = $derived.by(() => {
if (formula) return prettyPrint(formula, { symbols: latexSymbols });
return "\\phantom{p}";
});
let remainingRelations = $derived(relationSize - frame.relations.size);
let life = $derived(10 - moves.length);
$effect(() => {
if (life <= 0) {
status = "lose";
return;
}
if (moves.some((move) => move.type === "guess" && move.correct)) {
status = "win";
return;
}
});
let canGuess = $derived.by(() => {
if (status !== "playing" || remainingRelations !== 0) return false;
const frameId = isomorphic[getId(frame)];
return !moves.some(
(move) => move.type === "guess" && move.frameId === frameId,
);
});
async function guess() {
if (!canGuess) return;
const frameId = getId(frame);
const correct = await guessImpl(frameId);
moves.push({ type: "guess", frameId, correct });
moves = [...moves];
}
let canCheck = $derived.by(() => {
if (status !== "playing" || life === 1 || !formula) return false;
const formulaStr = prettyPrint(formula);
return !moves.some(
(move) => move.type === "check" && move.formulaStr === formulaStr,
);
});
async function check() {
if (!canCheck || !formula) return;
const valid = await checkImpl(formula);
const formulaStr = prettyPrint(formula, { symbols: latexSymbols });
moves.push({ type: "check", formulaStr, valid });
moves = [...moves];
formula = undefined;
}
</script>
{#snippet sampleArrow()}
<svg width="50" height="10" class="mt-[2px]">
<defs>
<marker
id="arrowhead"
viewBox="0 0 10 10"
refX="8"
refY="5"
markerWidth="6"
markerHeight="6"
orient="auto"
markerUnits="strokeWidth"
>
<path d="M0,0 L0,10 L10,5 z" fill="rgb(var(--foreground))" />
</marker>
</defs>
<path d="M 5 5 L 45 5" stroke="rgb(var(--foreground))" stroke-width="1" marker-end="url(#arrowhead)" />
</svg>
{/snippet}
<div class="w-[300px] flex flex-col gap-4">
<div class="flex items-center justify-between">
{#each [1,2,3,4,5,6,7,8,9,10] as i}
{#if i <= life}
<LuHeart class="text-primary" />
{:else}
<LuHeartCrack class="text-muted" />
{/if}
{/each}
</div>
<div class="flex flex-col items-center gap-2">
<div class="w-[300px] h-[300px] flex flex-col items-center justify-betwenn border rounded border-border">
<span class="text-xs text-muted self-start px-2 py-1">id: {isomorphic[getId(frame)]}</span>
<FrameInput bind:frame disabled={status !== "playing"} />
<span class="text-sm px-2 py-1 self-end flex items-center">
{@render sampleArrow()} × {remainingRelations}
</span>
</div>
<button
onclick={guess}
disabled={!canGuess}
class={[
"rounded w-full p-1 text-background font-bold flex items-center justify-center gap-2",
canGuess ? "bg-primary" : "bg-muted cursor-not-allowed"
]}>
Guess! <span class="flex items-center font-normal">(<LuHeart size=14 class="mt-1 mr-[1px]"/> 1)</span>
</button>
</div>
<div class="flex flex-col items-center gap-2">
<Katex math={math} />
<FormulaInput bind:formula disabled={status !== "playing"} />
<button
onclick={check}
disabled={!canCheck}
class={[
"rounded w-full p-1 text-background font-bold flex items-center justify-center gap-2",
canCheck ? "bg-primary" : "bg-muted cursor-not-allowed"
]}>
{#if life <= 1}
Can't Check <span class="font-normal">(Last Move!)</span>
{:else}
Check! <span class="flex items-center font-normal">(<LuHeart size=14 class="mt-1 mr-[1px]"/> 1)</span>
{/if}
</button>
</div>
<div>
<ul class="flex flex-col gap-2">
{#each moves as move}
<li>
{#if move.type === "guess"}
Guess({move.frameId}) = {move.correct}
{/if}
{#if move.type === "check"}
Valid({move.formulaStr}) = {move.valid}
{/if}
</li>
{/each}
</ul>
</div>
</div>