kripke: make it playable

This commit is contained in:
2025-02-19 16:59:47 +09:00
parent 2c901b44f6
commit 002531d48f
16 changed files with 559 additions and 47 deletions

View File

@@ -0,0 +1,18 @@
import type { SeoProps } from "$components/seo";
export async function load() {
return {
seo: {
title: "KRIPKE - cannorin.net",
description: "KRIPKE - WORDLE, but for Kripke frames!",
openGraph: {
title: "KRIPKE - cannorin.net",
description: "KRIPKE - WORDLE, but for Kripke frames!",
},
twitter: {
title: "KRIPKE - cannorin.net",
description: "KRIPKE - WORDLE, but for Kripke frames!",
},
} as SeoProps,
};
}

View File

@@ -9,13 +9,14 @@ const dailyFrameId = isomorphic[getId(dailyFrame)];
const relationSize = dailyFrame.relations.size;
const guess = (frameId: number) => isomorphic[frameId] === dailyFrameId;
const check = (formula: Formula) => validWorlds(dailyFrame, formula).length;
const getAnswer = () => dailyFrameId;
</script>
<main class="flex flex-col min-h-screen max-w-full items-center gap-12 lg:gap-16 py-8">
<h1 class="font-display text-6xl">KRiPkE</h1>
<div class="flex flex-col md:flex-row-reverse gap-x-20 gap-y-8">
<Game relationSize={relationSize} guess={guess} check={check} />
<Game relationSize={relationSize} guess={guess} check={check} getAnswer={getAnswer} />
<div class="w-[300px] prose prose-sm">
<h2>Rules</h2>
@@ -49,15 +50,15 @@ const check = (formula: Formula) => validWorlds(dailyFrame, formula).length;
<p>You may use the following symbols:</p>
<ul>
<li>propositional variables: <code>p</code>, <code>q</code>, <code>r</code>, <code>s</code></li>
<li>verum: <code>T</code>, <code></code>, <code>1</code>, <code>\top</code></li>
<li>falsum: <code>F</code>, <code></code>, <code>0</code>, <code>\bot</code></li>
<li>negation: <code>~</code>, <code>¬</code>, <code>\neg</code>, <code>\lnot</code></li>
<li>box modality: <code>[]</code>, <code></code>, <code>L</code>, <code>\Box</code></li>
<li>diamond modality: <code>&lt;&gt;</code>, <code></code>, <code>M</code>, <code>\Diamond</code></li>
<li>conjunction: <code>&amp;</code>, <code>^</code>, <code></code>, <code>\wedge</code>, <code>\land</code></li>
<li>disjunction: <code>|</code>, <code>v</code>, <code></code>, <code>\vee</code>, <code>\lor</code></li>
<li>implication: <code>-&gt;</code>, <code></code>, <code>\rightarrow</code>, <code>\to</code>, <code>\implies</code></li>
<li>equivalence: <code>&lt;-&gt;</code>, <code></code>, <code>\leftrightarrow</code>, <code>\iff</code></li>
<li>verum: <code></code>, <code>T</code>, <code>1</code>, <code>\top</code></li>
<li>falsum: <code></code>, <code>F</code>, <code>0</code>, <code>\bot</code></li>
<li>negation: <code>¬</code>, <code>~</code>, <code>\neg</code>, <code>\lnot</code></li>
<li>box modality: <code></code>, <code>[]</code>, <code>!</code>, <code>L</code>, <code>\Box</code></li>
<li>diamond modality: <code></code>, <code>&lt;&gt;</code>, <code>?</code>, <code>M</code>, <code>\Diamond</code></li>
<li>conjunction: <code></code>, <code>^</code>, <code>&amp;</code>, <code>\wedge</code>, <code>\land</code></li>
<li>disjunction: <code></code>, <code>v</code>, <code>|</code>, <code>\vee</code>, <code>\lor</code></li>
<li>implication: <code></code>, <code>-&gt;</code>, <code>&gt;</code>, <code>\rightarrow</code>, <code>\to</code></li>
<li>equivalence: <code></code>, <code>&lt;-&gt;</code>, <code>=</code>, <code>\leftrightarrow</code>, <code>\equiv</code></li>
<li>parentheses: <code>(</code>, <code>)</code></li>
</ul>
</div>

View File

@@ -8,15 +8,21 @@ import {
right,
worlds,
} from "@cannorin/kripke";
import type { SVGAttributes } from "svelte/elements";
import { type Vector, add, degree, rotate, sub, theta } from "./vector";
export interface FrameInputProps extends SVGAttributes<SVGElement> {
frame?: Frame | undefined;
disabled?: boolean | undefined;
}
let {
frame = $bindable<Frame>({ relations: new Set() }),
disabled = false,
}: {
frame?: Frame | undefined;
disabled?: boolean | undefined;
} = $props();
width,
height,
...rest
}: FrameInputProps = $props();
let selected: World | null = $state(null);
@@ -130,7 +136,7 @@ function getPath(rel: Relation) {
<!-- svelte-ignore a11y_click_events_have_key_events -->
<!-- svelte-ignore a11y_no_static_element_interactions -->
<svg width="250" height="250" onclick={handleSvgClick}>
<svg width={width ?? 250} height={height ?? 250} {...rest} viewBox="0,0,250,250" onclick={handleSvgClick}>
<defs>
<marker
id="arrowhead"

View File

@@ -1,5 +1,8 @@
<script lang="ts">
import Katex from "$lib/components/katex.svelte";
import { Button } from "$lib/components/ui/button";
import * as Dialog from "$lib/components/ui/dialog";
import { cn } from "$lib/utils";
import {
type Formula,
type Frame,
@@ -9,8 +12,10 @@ import {
latexSymbols,
prettyPrint,
} from "@cannorin/kripke";
import LuCheck from "lucide-svelte/icons/check";
import LuHeart from "lucide-svelte/icons/heart";
import LuHeartCrack from "lucide-svelte/icons/heart-crack";
import LuX from "lucide-svelte/icons/x";
import FormulaInput from "./formula-input.svelte";
import FrameInput from "./frame-input.svelte";
@@ -26,6 +31,7 @@ export type Props = {
relationSize: number;
guess: (frameId: number) => boolean | Promise<boolean>;
check: (formula: Formula) => number | Promise<number>;
getAnswer: () => number | Promise<number>;
};
let {
@@ -34,10 +40,12 @@ let {
relationSize,
guess: guessImpl,
check: checkImpl,
getAnswer,
}: Props = $props();
let formula: Formula | undefined = $state(undefined);
let frame: Frame = $state(getFrame(0));
let frameId = $derived(getId(frame));
let math = $derived.by(() => {
if (formula) return prettyPrint(formula, { symbols: latexSymbols });
return "\\phantom{p}";
@@ -46,21 +54,24 @@ let math = $derived.by(() => {
let remainingRelations = $derived(relationSize - frame.relations.size);
let life = $derived(10 - moves.length);
let dialogOpen = $state(false);
$effect(() => {
if (life <= 0) {
status = "lose";
dialogOpen = true;
return;
}
if (moves.some((move) => move.type === "guess" && move.correct)) {
status = "win";
dialogOpen = true;
return;
}
});
let canGuess = $derived.by(() => {
if (status !== "playing" || remainingRelations !== 0) return false;
const frameId = isomorphic[getId(frame)];
const frameId = getId(frame);
return !moves.some(
(move) => move.type === "guess" && move.frameId === frameId,
);
@@ -90,6 +101,14 @@ async function check() {
moves = [...moves];
formula = undefined;
}
const colors: Record<number, string> = {
0: "bg-muted",
1: "bg-red-700",
2: "bg-amber-700",
3: "bg-yellow-600",
4: "bg-green-700",
};
</script>
{#snippet sampleArrow()}
@@ -116,16 +135,16 @@ async function check() {
<div class="flex items-center justify-between">
{#each [1,2,3,4,5,6,7,8,9,10] as i}
{#if i <= life}
<LuHeart class="text-primary" />
<LuHeart class={cn("text-primary", life <= 3 && "animate-pulse")} />
{:else}
<LuHeartCrack class="text-muted" />
<LuHeartCrack class="text-muted animate-blink" />
{/if}
{/each}
</div>
<div class="flex flex-col items-center gap-2">
<div class="w-[300px] h-[300px] flex flex-col items-center justify-betwenn border rounded border-border">
<span class="text-xs text-muted self-start px-2 py-1">id: {isomorphic[getId(frame)]}</span>
<div class="w-[300px] h-[300px] flex flex-col items-center justify-between border rounded border-border">
<span class="text-xs text-muted self-start px-2 py-1">id: {frameId} (≈ {isomorphic[frameId]})</span>
<FrameInput bind:frame disabled={status !== "playing"} />
<span class="text-sm px-2 py-1 self-end flex items-center">
{@render sampleArrow()} × {remainingRelations}
@@ -145,34 +164,100 @@ async function check() {
<div class="flex flex-col items-center gap-2">
<Katex math={math} />
<FormulaInput bind:formula disabled={status !== "playing"} />
<button
onclick={check}
disabled={!canCheck}
class={[
"rounded w-full p-1 text-background font-bold flex items-center justify-center gap-2",
canCheck ? "bg-primary" : "bg-muted cursor-not-allowed"
]}>
{#if life <= 1}
Can't Check <span class="font-normal">(Last Move!)</span>
{:else}
Check! <span class="flex items-center font-normal">(<LuHeart size=14 class="mt-1 mr-[1px]"/> 1)</span>
{/if}
</button>
<form
class="flex flex-col items-center gap-2"
onsubmit={(e) => { e.preventDefault(); check(); }}>
<FormulaInput bind:formula disabled={status !== "playing"} />
<button
type="submit"
disabled={!canCheck}
class={[
"rounded w-full p-1 text-background font-bold flex items-center justify-center gap-2",
canCheck ? "bg-primary" : "bg-muted cursor-not-allowed"
]}>
{#if life <= 1}
Can't Check <span class="font-normal">(Last Move!)</span>
{:else}
Check! <span class="flex items-center font-normal">(<LuHeart size=14 class="mt-1 mr-[1px]"/> 1)</span>
{/if}
</button>
</form>
</div>
<div>
<ul class="flex flex-col gap-2">
{#each moves as move}
<li>
{#if move.type === "guess"}
Guess({move.frameId}) = {move.correct}
{/if}
{#if move.type === "check"}
Valid({move.formulaStr}) = {move.valid}
{/if}
</li>
{#if move.type === "guess"}
<li class="flex justify-between items-center animate-fade-in">
<FrameInput disabled width={125} height={125} frame={getFrame(move.frameId)} />
<span class={["rounded w-6 h-6 min-w-6 min-h-6 max-w-6 max-h-6 text-background flex items-center justify-center", move.correct ? "bg-green-700" : "bg-muted"]}>
{#if move.correct}
<LuCheck size=24 />
{:else}
<LuX size=24 />
{/if}
</span>
</li>
{/if}
{#if move.type === "check"}
<li class="flex justify-between items-center animate-fade-in">
<Katex math={move.formulaStr} />
<span class={["rounded w-6 h-6 min-w-6 min-h-6 max-w-6 max-h-6 text-background font-bold flex items-center justify-center pb-[2px]", colors[move.valid]]}>{move.valid}</span>
</li>
{/if}
{/each}
{#if status === "win"}
<li class="flex flex-col items-center gap-5 rounded bg-primary text-background p-5 animate-fade-in">
<p class="text-xl font-bold">YOU WIN!</p>
</li>
{:else if status === "lose"}
{#await getAnswer() then answerId}
<li class="flex flex-col gap-5 rounded bg-primary text-background p-5 animate-fade-in">
<div>
<p class="text-xl font-bold">YOU LOSE!</p>
<p class="text-sm">The answer was:</p>
</div>
<div class="flex flex-col items-center rounded bg-background w-full">
<span class="text-xs text-muted self-start px-2 py-1">id: {answerId}</span>
<FrameInput class="pb-6" disabled width={250} height={250} frame={getFrame(answerId)} />
</div>
</li>
{/await}
{/if}
</ul>
</div>
</div>
{#if status !== "playing"}
{#await getAnswer() then answerId}
<Dialog.Root bind:open={dialogOpen}>
<Dialog.Content class="animate-fade-in">
<Dialog.Header>
<Dialog.Title>
{#if status === "win"}
YOU WIN!
{:else if status === "lose"}
YOU LOSE!
{/if}
</Dialog.Title>
<Dialog.Description>
The answer was:
</Dialog.Description>
</Dialog.Header>
<div class="flex flex-col items-center w-fit rounded bg-background mx-auto">
<span class="text-xs text-muted self-start px-2 py-1">id: {answerId}</span>
<FrameInput class="pb-6" disabled width={250} height={250} frame={getFrame(answerId)} />
</div>
<Dialog.Footer class="gap-x-1 gap-y-2">
<Button
variant="outline"
onclick={() => (dialogOpen = false)}>
<LuX class="w-4 h-4 mt-[2px]" /> Close
</Button>
</Dialog.Footer>
</Dialog.Content>
</Dialog.Root>
{/await}
{/if}