kripke: refactor

This commit is contained in:
2025-02-20 20:46:26 +09:00
parent fb8379db71
commit 5aa6cac0c2
13 changed files with 119 additions and 88 deletions

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<script lang="ts">
import Katex from "$lib/components/katex.svelte";
import { cn } from "$lib/utils";
import {
type Formula,
type Frame,
getFrame,
getId,
isomorphic,
latexSymbols,
prettyPrint,
} from "@cannorin/kripke";
import LuCheck from "lucide-svelte/icons/check";
import LuHeart from "lucide-svelte/icons/heart";
import LuHeartCrack from "lucide-svelte/icons/heart-crack";
import LuX from "lucide-svelte/icons/x";
import FormulaInput from "./formula-input.svelte";
import FrameInput from "./frame-input.svelte";
export type GameStatus = "win" | "lose" | "playing";
export type Move =
| { type: "guess"; frameId: number; correct: boolean }
| { type: "check"; formulaStr: string; valid: number };
export type Props = {
status?: GameStatus;
moves?: Move[];
relationSize: number;
guess: (frameId: number) => boolean | Promise<boolean>;
check: (formula: Formula) => number | Promise<number>;
getAnswer: () => number | Promise<number>;
onShare?: () => void;
};
let {
status = $bindable<GameStatus>("playing"),
moves = $bindable<Move[]>([]),
relationSize,
guess: guessImpl,
check: checkImpl,
getAnswer,
onShare,
}: Props = $props();
let formula: Formula | undefined = $state(undefined);
let formulaStr = $derived(
formula ? prettyPrint(formula, { symbols: latexSymbols }) : "",
);
let frame: Frame = $state(getFrame(0));
let frameId = $derived(getId(frame));
let remainingRelations = $derived(relationSize - frame.relations.size);
let life = $derived(10 - moves.length);
$effect(() => {
if (moves.some((move) => move.type === "guess" && move.correct)) {
status = "win";
} else if (life <= 0) {
status = "lose";
}
});
let canGuess = $derived.by(() => {
if (status !== "playing" || remainingRelations !== 0) return false;
const frameId = getId(frame);
return !moves.some(
(move) => move.type === "guess" && move.frameId === frameId,
);
});
async function guess() {
if (!canGuess) return;
const frameId = getId(frame);
const correct = await guessImpl(frameId);
moves.push({ type: "guess", frameId, correct });
moves = [...moves];
}
let canCheck = $derived.by(() => {
if (status !== "playing" || life === 1 || !formula) return false;
return !moves.some(
(move) => move.type === "check" && move.formulaStr === formulaStr,
);
});
async function check() {
if (!canCheck || !formula) return;
const valid = await checkImpl(formula);
moves.push({ type: "check", formulaStr, valid });
moves = [...moves];
formula = undefined;
}
const colors: Record<number, string> = {
0: "bg-muted",
1: "bg-red-700",
2: "bg-amber-700",
3: "bg-yellow-600",
4: "bg-green-700",
};
</script>
{#snippet sampleArrow()}
<svg width="50" height="10" class="mt-[2px]">
<defs>
<marker
id="arrowhead"
viewBox="0 0 10 10"
refX="8"
refY="5"
markerWidth="6"
markerHeight="6"
orient="auto"
markerUnits="strokeWidth"
>
<path d="M0,0 L0,10 L10,5 z" fill="rgb(var(--foreground))" />
</marker>
</defs>
<path d="M 5 5 L 45 5" stroke="rgb(var(--foreground))" stroke-width="1" marker-end="url(#arrowhead)" />
</svg>
{/snippet}
<div class="w-[300px] flex flex-col gap-4">
<div class="flex items-center justify-between">
{#each [1,2,3,4,5,6,7,8,9,10] as i}
{#if i <= life}
<LuHeart class={cn("text-primary", life <= 3 && "animate-pulse")} />
{:else}
<LuHeartCrack class="text-muted animate-blink" />
{/if}
{/each}
</div>
<div class="flex flex-col items-center gap-2">
<div class="w-[300px] h-[300px] flex flex-col items-center justify-between border rounded border-border">
<span class="text-xs text-muted self-start px-2 py-1">id: {frameId} (≈ {isomorphic[frameId]})</span>
<FrameInput bind:frame disabled={status !== "playing"} />
<span class="text-sm px-2 py-1 self-end flex items-center">
{@render sampleArrow()} × {remainingRelations}
</span>
</div>
<button
onclick={guess}
disabled={!canGuess}
class={[
"rounded w-full p-1 text-background font-bold flex items-center justify-center gap-2",
canGuess ? "bg-primary" : "bg-muted cursor-not-allowed"
]}>
Guess! <span class="flex items-center font-normal">(<LuHeart size=14 class="mt-1 mr-[1px]"/> 1)</span>
</button>
</div>
<form
class="flex flex-col items-center gap-2"
onsubmit={(e) => { e.preventDefault(); check(); }}>
<FormulaInput bind:formula disabled={status !== "playing"} />
<button
type="submit"
disabled={!canCheck}
class={[
"rounded w-full p-1 text-background font-bold flex items-center justify-center gap-2",
canCheck ? "bg-primary" : "bg-muted cursor-not-allowed"
]}>
{#if life <= 1}
Can't Check <span class="font-normal">(Last Move!)</span>
{:else}
Check! <span class="flex items-center font-normal">(<LuHeart size=14 class="mt-1 mr-[1px]"/> 1)</span>
{/if}
</button>
</form>
<div>
<ul class="flex flex-col-reverse gap-2">
{#each moves as move}
{#if move.type === "guess"}
<li class="flex justify-between items-center animate-fade-in">
<FrameInput disabled width={125} height={125} frame={getFrame(move.frameId)} />
<span class={["rounded w-6 h-6 min-w-6 min-h-6 max-w-6 max-h-6 text-background flex items-center justify-center", move.correct ? "bg-green-700" : "bg-muted"]}>
{#if move.correct}
<LuCheck size=24 />
{:else}
<LuX size=24 />
{/if}
</span>
</li>
{/if}
{#if move.type === "check"}
<li class="flex justify-between items-center animate-fade-in">
<Katex math={move.formulaStr} />
<span class={["rounded w-6 h-6 min-w-6 min-h-6 max-w-6 max-h-6 text-background font-bold flex items-center justify-center pb-[2px]", colors[move.valid]]}>{move.valid}</span>
</li>
{/if}
{/each}
{#if formulaStr}
<li class="flex justify-between items-center animate-fade-in">
<Katex math={formulaStr} />
<span class={["rounded w-6 h-6 min-w-6 min-h-6 max-w-6 max-h-6 text-background font-bold flex items-center justify-center pb-[2px] bg-muted"]}>?</span>
</li>
{/if}
{#if status === "win"}
<li>
<button
class="flex flex-col items-center gap-2 rounded bg-green-700 text-background p-5 animate-fade-in w-full"
onclick={() => onShare?.()}>
<p class="text-xl font-bold">YOU WIN!</p>
<p class="sr-only">Open result screen</p>
</button>
</li>
{:else if status === "lose"}
{#await getAnswer() then answerId}
<li>
<button
class="flex flex-col gap-2 rounded bg-foreground text-background p-5 animate-fade-in w-full"
onclick={() => onShare?.()}>
<div>
<p class="text-xl font-bold">YOU LOSE!</p>
<p class="text-sm">The answer was:</p>
</div>
<div class="flex flex-col items-center rounded bg-background w-full">
<span class="text-xs text-muted self-start px-2 py-1">id: {answerId}</span>
<FrameInput class="pb-6" disabled width={250} height={250} frame={getFrame(answerId)} />
</div>
<p class="sr-only">Open result screen</p>
</button>
</li>
{/await}
{/if}
</ul>
</div>
</div>